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Videogame Music (a few)

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Videogame Music (a few)

Post  Palais on Mon Jun 27, 2011 9:09 am

Ready to be copy-pasted

Megaman 2 - Quickman Stage (Rank 8)

Code:
MML@v10l64a&a&a&a&a&a&a&a&a&a&a&a&a&a&a&a&a&a&a&a&a&a&a&a&a&a&a&a&a&a&a&a&a&a&a&a&a&a&a&a&a&a&a&a&a&a&a&ar4v13t150l16rg8b+d+rb+rcrb+rgd+8b+8g8b+d+rb+rcrb+rgd+8b+8f8a+dra+rn46ra+rfd8a+8f8a+dra+rn46ra+rfd8a+8g8b+d+rb+rcrb+rgd+8b+8g8b+d+rb+rcrb+rgd+8b+8f8a+dra+rn46ra+rfd8a+8n46cdfra+>df.r4.r32<g8b+d+rb+rcrb+rgd+8b+8g8b+d+rb+rcrb+rgd+8b+8f8a+dra+rn46ra+rfd8a+8f8a+dra+rn46ra+rfd8a+8g8b+d+rb+rcrb+rgd+8b+8g8b+d+rb+rcrb+rgd+8b+8ra+rfd8a+8r>gfd+fd+dd+dcdcn58c<a+g+a+g+gg+gfgfd+2l8.d+fg8d2d4g4g2gbl8>dc2c16rdc<a+16f2fd+c+4g2gfd+4l16g+b+g+fg+b+g+fg+b+g+fg+b+g+fg+8r8g+8rg+rg+g+.r32g+8gg+,v13r1g8l16b+d+rb+rcrb+rgd+8b+8g8b+d+rb+rcrb+rgd+8b+8f8a+dra+rn46ra+rfd8a+8f8a+dra+rn46ra+rfd8a+8g8b+d+rb+rcrb+rgd+8b+8g8b+d+rb+rcrb+rgd+8b+8f8a+dra+rn46ra+rfd8a+8n46cdfra+>df.l8r.r32<<a+b>c1&c2d.d+.fd.d+.dc4.cl16dc<a+4.a+4b4>c1&c2d8.d+8.f8g2>gfd+fd+dd+dcdcn58c<a+g+a+g+gg+gfgfd+g2l8.gg+b+8a+2g4a+4b2b>dl8fd+2d+dc<a+g+2g+gf4a+2a+g+g4l16>cfcn56cfcn56cfcn56cfcn56c8r8c8rcrcc.r32c8d+e,v13r1c8<g8l16>crccrc8<gg8a+8b+8g8>crccrc8<gg8a+8a+8f8a+ra+a+ra+8ff8a+8a+8f8a+ra+a+ra+8ff8a+8b+8g8>crccrc8<gg8a+8b+8g8>crccrc8<gg8a+8a+8f8a+ra+a+ra+8ff8a+8a+a+a+a+rfffr>c+c+c+<a+a+a+a+;

Kirby Super Star - Halfmoon (Rank 7)

Code:
MML@l64ccccccccccccccccccccccccccccccccr2t160v11l8o1a>e<a>e<a>e<a>e<a>e<a>e<a>e<a>ecgcgcgcg<ebebebebv10o4cv12l16>ev10<cv12>cdrer2v10<c8v12>ev10<cv12>cdrec8<ar4rv10<d+8v12>gv10cv12>cd+rgr2v10o3d+8v12o5gv10o3d+v12o5d+frgd+8cr4rv10<c8v12>ev10<cv12>cdrer2v10<c8v12>ev10<cv12>cdrec8<ar4rv10<d+8v12>gv10cv12>cd+rgr2v10<c8v12>d+rfgrfrv12d+rdrd+dco1g+g+>g+g+<g+g+>g+g+<gg>gg<gg>gg<g+g+>g+g+<g+g+>g+g+<gg>gg<gg>ggr8o4g+g+>c+d+d+<bb8g+g+f+g+g+8r8g+g+>c+d+d+f+f+8d+d+c+11d+12c+11o2cc>cc<cc>cc<dd>dd<dd>dd<d+d+>d+d+<d+d+>d+d+<ff>ff<ff>ff<f+f+>f+f+<f+f+>f+f+<g+g+>g+g+<g+g+>g+g+<a+a+>a+a+<ff>ff<dd>ddo1a+a+>a+a+<a8aaa8aaa8aaa8aaa8aaa8aaa8aaa8aaa8aaa8aa>a8<aaa8aa>c8ccc8ccc8ccc8ccfff8>f8<f8a+a+a+8>a+8<a+8d+d+d+8>d+8<d+8g+g+g+8g+g+g+8ggg8ggg8ggg8ggg8ggg8ggl8ggg<ggl16>fff8>f8<f8a+a+a+8>a+8<a+8d+d+d+8>d+8<d+8g+g+g+8g+g+l8g+gg>d+<ggg>d+<ggg>d+<ggg>d+<ggl16gg>d+8<ggg8gg>d+8<ggl8bdg>d,r1v11g+8.l8gr2r.g.f+r2r.b+.br2r.a+.br2r.o1a>e<a>e<a>e<a>e<a>e<a>e<a>e<a>ecgcgcgcgcgcgcgcg<a>e<a>e<a>e<a>e<a>e<a>e<a>e<a>ecgcgcgcgca+ca+cacao5c.l16ccd8d+8.c8<a+>c8.r4cd+8g8.d+8dd+8.o2ee>ee<ee>ee<d+d+>d+d+<d+d+>d+d+<ee>ee<ee>ee<d+d+>d+d+<d+d+>d+d+r1.r1.r1b+4.b>cd8.c-8.d8c8.<ba2.b+4.b>cd8.c-8.d8d+2.c11f12g+11b+4.a+g+g8f8d+8f8g4f8.gc4c4d2.d8.d+d2<g4g>cfg+b+4.a+g+g8f8d+8f8g4f8.gc4c8.cl1d.&d4d8.d+16d<g,r1v10l8.cc8r2rcc8r2rcc8r2ree8r2r<g+g8r2rgf+8r2rb+b8r2ra+a8r2rg+g8r2rgf+8r2rb+b8r2ra+2a2>d+d+16d+16f8gd+8d16d+r4d+16g8a+g8f16gr1r1v12>d+4.c+16d+16fd+f8f+4.f16f+16g+f+g+8a4.g+16a16bab8l4a+fd<a+<c1r1c1;

Kirby Super Star - Aquarius (Rank 8)

Code:
MML@V11T149L8O1a+.>a+f16d<a+.>a+f16d<a.>ae16c<a.>ae16c<g.>gd16<a+gL16g>g8dgdc+c+rc+r>c+8<c+<ggr8>ccr8L8.O4V11aaa8a+a+a+8>ccc8<a+a+a+8aaa8a+a+a+8>ccc8cL16cccc8L8.<aaa8a+a+a+8>c+c+c+8ddc8<a+a+a+8>cL8c.ccccL16rc8c8cccc8N58fdfN58fdfN58fdfN58fdfN58fdfN58fdfN58fdfN58fdf<a>ece<a>ece<a>ece<a>ece<aa+b+aa+b+ab+aa+b+aa+b+ab+a>fcf<a>fcf<a>fcf<a>fcfdgdgcfcfdgdgcfcf<ab+afab+ab+ab+afab+ab+fab+fab+fb+fab+fab+ab+fg+N61g+fg+N61g+ga+N63a+ga+N63a+fab+afab+afab+afab+afg+b+g+fg+b+g+fg+b+g+fg+b+g+fg+b+g+fg+b+g+fg+b+g+fg+b+g+eg+bg+eg+bg+eg+bg+eg+bg+eg+bg+eg+bg+eg+bg+eg+bg+eg+bg+eg+bg+eg+bg+eg+bg+eef+f+eef+f+eef+f+eeee,V15O6a2.g8L16fg2.rfg8.a2.ga8.bbrbrbrba+a+r8>ccr8L8.O1V12f>f<f8g>g<g8a>a<a8g>g<g8f>f<f8g>g<g8>cb+c8cL16b+cb+crL8.<f>f<f8g>g<g8a>a<a8>d>dc8N22<a+<a+8>cb+c8<f>f<f8f>f<f8a+N34a+8a+N34a+8a+N34a+8a+N34a+8a>a<a8a>a<a8a>a<a8a>a<a8g>g<g8g>g<g8g>g<g8g>g<g8f>f<f8f>f<f8f>f<f8f>f<f8a+N34a+8>cb+c8d>d<d8d>d<d8c+N37c+8c+N37c+8c+N37c+8c+N37c+8c+N37c+8c+N37c+8c+N37c+8c+N37c+8c+N37c+8c+N37c+8N18f+<f+8f+L16>f+ccc8,V15L1rrrrL8.O6cgc8<a+8r4.>cgc8<a+8r4.aa+>c8def8c4r2.cgc8<a+8r4.>ege8f8r4g8agf8L4egf2r.L16fga4.fga8.g8.f8e4d2r8fgc1.r4.def4r8fga8.g8.f8e4d2r8fgc1.r4.fgg+4.gg+a+8.g+8.a+8b+4f2r8fgg+8.g8.f2r1fgL8.g+f+e2;

Mother - Snowman (Rank B)

Code:
MML@l32f&f&f&f&f&f&f&f&f&f&f&f&f&f&f&f&f&f&f&f&f&f&f&f&f&f&f&f&f&f&f&fl4t110v15b>c8gf#8el32ef#edl4e.<b>c8gf#8el32ef#edl8ef#gd2.ro7c<bgdc<bagdc<b>cdegab<b4>cg4f#e4l32ef#ede4.<b4>c8g4f#8e4ef#edl8ef#ga4.b1ro7dc<bagf#ef#eo4def#<d#4l8g>d<a#gd#4g>d<a#gd#4g>d<a#g>l16>d#dd#fgaa#aa#>cdd#l8o3da>dd#d<ada>dd#d<ada>dd#d<ada>dl16cc#dd#ff#<l8d#4g>d<a#gd#4g>d<a#gd#4g>d<a#g>>l16d#dd#fgaa#aa#>cdd#o6<df#df#df#cf#cf#cf#<a#>f#<a#>f#<a#>f#<a>f#<a>f#<a>f#<g>d<g>d<g>d<f#>d<f#>d<f#>d<e>d<e>d<e>d<f#4.,r1v9r8.b>c8gf#8el32ef#edl4e.<b>c8gf#8el32ef#edl8ef#gd2.ro7c<bgdc<bagdc<b>cdegab<b4>cg4f#e4l32ef#edl4e.<b>c8gf#8el32ef#edl8ef#ga4.b1ro7dc<bagf#ef#eo4def#l4.g>dcf4e16d#16dgl16d#dd#fgaa#aa#>cdd#l4.dc<af#4d#8dc<al16cc#dd#ff#l4.g>dcf4e16d#16dgl16d#dd#fgaa#aa#l8o3v15ddddddddddddddddddd4.>d2,r1v12<cg8>d.<cg8>e.<cg8>d.<cg8>c8d8e8<<g>d8a.<g>d8b.<g>d8a.<g>d8b.cg8>d.<cg8>e.<cg8>d.<cg8>c8d8e8o2g>d8a.<g>d8b.<g>d8a.<g>d8l4.b>g>dcfdg<<d#4g8>d8<a#8g8o6dc<af#4d#8dc<ad#8d8<a8>g>dcfdgl8<<d#4g>d<a#g;

Zelda Majora's Mask - Clock Town (Rank B)

Code:
MML@v15l32c&c&c&c&c&c&c&c&c&c&c&c&c&c&c&c&c&c&c&c&c&c&c&c&c&c&c&c&c&c&c&cl4v15t165l1.rrrrd4l8>dc+<bab4.g4.a4eagf+g4af+4.d4>dc+<bab4.g4.agf+g4f+d2.d4>dc+<bab4.g4.a4eagf+g4af+4.d4>dc+<bab4.g4.agf+gaf+d2.>d4ddc+dd+32e4&e16.<a4.>gf+gf+4dl4.e<al32>c+d8.&dl8ddc+de4.<a4.>gf+gf+4c+d2.c+32d.&d32ddc+de4.<a4.>gf+gf+4dd+32e.&e32c+<a4.>c+32d.&d32ddc+de4.<a4.>gf+gf+4c+l1d&d&d&d&d&d&d&d&d&d&d&d&d2.<d4l8>dc+<bab4.g4.a4eagf+g4af+4.d4>dc+<bab4.g4.agf+g4f+d2.d4>dc+<bab4.g4.a4eagf+g4af+4.d4>dc+<bab4.g4.agf+gaf+d2.>d4ddc+dd+32e4&e16.<a4.>gf+gf+4dl4.e<al32>c+d8.&dl8ddc+de4.<a4.>gf+gf+4c+d2.c+32d.&d32ddc+de4.<a4.>gf+gf+4dd+32e.&e32c+<a4.>c+32d.&d32ddc+de4.<a4.>gf+gf+4c+d2&d.&d32,r1v15l1.rrrrrrrrl32o6g+a2&a8.&ag2.ef+2&f+8.&f+e2.g+a2&a8.&ag2.ef+4&f+16.e4.l1d&d&d&d&d&d&d&d&d&d&d&d4f+4.c+4.d&d&d&d&d&d&d&d&d&d&d&d2.>d+16e4d+16e&e&e&e&e&e&e2&e8l32<g+a2&a8.&ag2.ef+2&f+8.&f+e2.g+a2&a8.&ag2.ef+4&f+16.e4.d2.,r1v15l2.dc+c-c+dc+c-c+dc+c-c+dc+c-4.c+4.ddc+c-c+dc+c-4.c+4.ddc+c-c+dc+c-4.c+4.ddc+c-c+dc+c-4.c+4.d<bagf+ba4.g4.f+eba>dc+c+c<b1&b2>dc+c-c+dc+c-4.c+4.ddc+c-c+dc+c-4.c+4.ddc+c-c+dc+c-4.c+4.ddc+c-c+dc+;


Palais

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Join date: 2010-10-27

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I'm puzzled

Post  McMicah on Sun Apr 22, 2012 10:29 am

Um, not to nitpick, but how do we know where the melodies end and the harmonies begin? I want to use some of these, but I can't tell where the cutoff is.

McMicah

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Re: Videogame Music (a few)

Post  Palais on Sun May 13, 2012 5:10 pm

Just copy everything to the clipboard. Then ingame just click copy from clipboard when composing a song =)
Glad you liked them.

Palais

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